This answer begins with a discussion of the four main options for factotum levels: 1, 3, 8, and 20. This is all discussed at length at the end of this answer. Dips in the above classes also work well. Possibly with dips in cleric, shadowdancer, or swashbuckler to taste. Iaijutsu Master,* for rather considerable damage output. The best options for this seem to be:Īrdent, psychic warrior, or war mind-for hustle, and general awesomenessĪssassin, for Int-synergy, spells to use with cunning surge, and good damage bonuses.Ī martial adept, pact magic, or incarnum class, since these systems just multiclass elegantly.Ĭhameleon, for increased versatility, but note that Chameleon and Factotum conflict more than they synergize. The tricky part is factotum 8th, to take advantage of cunning surge on some other type of character. Factotum 20th is pretty straightforward, and works well. Factotum 1st or 3rd can be added to a lot of builds. The basic premise is, factota generally come in 1, 3, 8, or 20 levels. This answer basically covers a lot of potential options for factota, not all of which are even that good. Plus there's the Wis synergy.Introduction, Summary, and How to Read This (i.e. Since you'll have tons of Wisdom, a Monk or Ninja splash trades 1 BAB for Wis to AC and possibly some other perks.ĭruid/Ninja or Druid//Ninja3/Rogue: Sudden Strike and Sneak Attack shine with multiple attacks, and Wild Shape gets you multiple attacks. You might want to consider Fighter 4 for Ranged Weapon Mastery. The Ranger side gives you full BAB, makes all saves good, some archery feats, and some other perks. From the Archivist, you get access to all the great Ranger archery buff spells at low levels along with the great Cleric buffs and the Druid's Kelpstrand to make your target easy to Sneak Attack (Hunter's Sight, I think) and Bite of the X spells for strength boosts. Ranger/Archivist: Pretty good if you're looking for a divine archer. YOU GET TWICE AS MANY ACTIONS AS A NORMAL CHARACTER!!! Again, actions are perhaps the main limiter on your character's power in gestalt. Combined with Solicit Psicrystal, you get to take one set of physical actions and one set of mental actions every round. Psion/Physical Character: Gain access to Control Body whether through Kineticist or Expanded Knowledge. Actions are perhaps the main limiter on your character's power in gestalt. The lack of a "passive boost" is made up by buff spells and the sheer quantity and power of spells in general.įactotum/Int-Caster: Cunning Surge gets you an extra standard action. Warlock/Rogue: Not uber-powerful, but it gives a rogue something to do against foes that can't be sneak-attacked (eldritch blast), and a number of misc powers usable at will that could help a sneaky rogue.Īnyone else have any cool combos involving non-core classes?Īny two full casting classes with the same casting stat: Pretty self-explanatory. Combining the monk's attacks with full BAB and spell channeling makes him much more potent offensively. Beware of this guy when flanking, combining channeled spells with sneak attack!ĭuskblade/Monk: A bit harder to explain background-wise, but a potent-seeming combo. The other gestalt thread covers core classes plus Expanded Psionics Handbook, so I thought I'd start one for interesting combos involving the newer base classes in the game.Ī couple of ones that sound interesting to me:ĭuskblade/Rogue: He would have to stick with light armor, but the good reflex save, the defensive abilities of the rogue, tumbling, sneak attack and skill points of the rogue would help the duskblade nicely.
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